![]() ![]() ![]() ![]() Of course you can hold out both a Weapon Implement and another Implement at once, that's not what I'm talking about here. I think it is quite obtuse as is and should definitely be clarified if this is the intent.Īnd like I said in my post, even if this is clarified specifically for the Thaumaturge, I think there are still glaring issues with the way Reload 0 repeating weapons seem to require a free hand.Ĭan’t the hand crossbow be a weapon implement leaving a hand free ?Īnd have I missed something that says you can only have on implement out at once ? Can you not be wielding a weapon implement and another ? would be nice, but I don't think that concluding you can't is the right call here.Īfter all, if you couldn't get your weapon implement out after using your amulet, what would be the point of a weapon implement?įair enough. It also doesn't seem unreasonable to expect Van Helsing to be using a weapon implement.Ĭlear wording saying that you can swap to strike with a weapon, cast with a wand, etc. You can swap your implement in time to strike as a reaction.Ĭonsidering the two, it would be more intuitive to allow swapping before shooting as an action (it should be easier than swapping to shoot as a reaction), and it fits a literal reading. (Even if you disagree there, they definitely at least have a reload action.) This would also fix dual wielding Pistoleros not being able to use their Slinger's reload due to it not working with Dual-Weapon Reload (since they are different specific actions), and allow archetypes such as the Bullet Dancer to actually wield 2 guns as the sketch implies they are imagined to do.Įrrata reload 0 to allow repeating guns to be reloaded without a free hand, and you will easily allow 3 fan-favorite concepts (Dual Pistolero Gunslinger, Van Helsing Thaumaturge, Gun Kata Monk) which currently all require 2 archetype feats from Juggler to work properly. The easiest and best solution to this in my estimation is to errata Reload 0 forcing you to have a hand open, and make it be possible to reload even with both hands taken. You would also be pressed to take Focused Juggler so you wouldn't waste an action each turn juggling your gun/hand crossbow in the air. If you want to play Van Helsing (or any other ranged Thaumaturge concept), he has to be a Juggler. Thus, the only way to use a 1-handed ranged weapon with Thaumaturge is. Then I thought to myself - hey, at least you could use a Repeater Hand Crossbow! Alas, even weapons with Reload 0 require an open hand, as far as I can tell from Reload's text: "Reloading a ranged weapon and drawing a thrown weapon both require a free hand". Unfortunately, this weapon does not work well with the Thaumaturge, because the class forces you to have both hands taken (one for an implement, the other for your weapon), which means you can't reload your hand crossbow after one shot. So, I really wanted to make a Van Helsing type Thaumatruge, especially because the description of the Thaumaturge says a Thaumaturge might use a Hand Crossbow. Marvelous Minis and Prodigious Pawns Promotion.Also, since it's a Chinese weapon, the recipe should be in Arms & Armor Of Imperial China instead of Swords Of The Samurai. ![]() The pistol crossbow should probably use the new ammunition as well. Describe the solution you'd likeĪ more accurate item description and ammunition. It also uses standard crossbow bolts, instead of the much smaller (and usually poisoned) darts fired by the zhuge nu. This is fine, but the description calls it "A custom-made crossbow with a clever mechanism that loads and fires bolts in a single motion", leaving out any mention that it is a last-ditch defense weapon and useless for zombie hunting. Is your feature request related to a problem? Please describe.Ī semi-recent argument made clear that the weakness of the repeating crossbow is intentional, with the item based on the zhuge nu and described as a "glorified toothpick launcher". ![]()
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